So, picture this: I am at the Biennale of Venice in 2019, and I get this wild idea for a virtual reality experience that focuses on hands and lying down 🛌🏽 to attract a new audience ✨.
I team up with Allison Crank to design the user experience. Our project, Upending, becomes an immersive game set in a floating city 🗽 where a mother searches for her lost daughter, and the user helps her by applying forces and navigating through the city. With multiple endings 🌱 and accessible 🎮 gameplay, the game offers a captivating and emotional journey.
🙋🏽 The unique aspect of Upending is its intuitive user experience. Users lie down with the city mapped to their ceiling and use hand gestures to manipulate the environment and propel the mother through the floating city. The generational conflict between the mother and daughter 👩🏽👧🏽 and their struggle to adapt to a changing world form the emotional core of our adventure.
Propel your character through the floating city
Propel your character through the floating city
🪂 As Co-Creator & Narrative Designer, I developed this VR platformer, designing an intuitive zero-gravity movement system, an emotional mother-daughter story, and a unique upside-down world. 🌍🎮