Splinter Cell

Sometimes life throws you a curveball ⚾, like when my friend Guillaume and I found ourselves working together on the TV series Splinter Cell 📺. We first met when he was fresh out of Gobelins, collaborated on a Mad Max documentary, and stayed in touch as his company Sun Creature 🌞 grew into a 2D animation powerhouse. When he asked me to be the Executive Producer for Splinter Cell, produced by Ubisoft and Netflix (TUDUM!) and written by Derek Kolstad of John Wick fame, I couldn’t resist. I even encouraged Guillaume to step up as the series’ director, knowing he had the vision to make it truly amazing. ✨

TUDUM!

TUDUM!

Despite challenges like the COVID-19 pandemic, we persevered and created something spectacular 🪄. Along the way, I had the pleasure of working with some incredibly talented individuals 🤯, and I’m grateful to be still collaborating with some of them on other projects. It’s been an unforgettable journey ⭐, and I’m confident that the visually astonishing and captivating series we’ve crafted will leave a lasting impact.

🔥 I served as the Executive Producer on the Splinter Cell animated series for Netflix & Ubisoft, overseeing development, creative direction, and production strategy. 🎬

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Raphaël Penasa
Hello! If you have any questions, please don\'t hesitate to contact me ✨.