Brutal Age

Yeah, I'm obsessed by architecture, AND brutalism

Yeah, I'm obsessed by architecture, AND brutalism

When Julien Millet approached me about Brutal Age, I knew we had a unique opportunity to create a game that tackled adult themes, politics, and drama. We built a dark fantasy universe inspired by brutalism and the work of Charlotte Perriand, resulting in a world where survival was a constant struggle and drama was at its core.

Our characters were complex, with deep backgrounds and epic story arcs, deviating from the usual fantasy tropes. 🗡️💃🏽

Brutal Age was a project that pushed the boundaries ♾️ of what a game could be, and it was a thrill to have total creative freedom in building this unforgettable world. We crafted a visually striking, value-driven, and emotionally moving experience that I hope one day we can share with the world, especially the story of Sap, our forgotten knight. 🌱💀

Dame with the Red Cloak (by the author, again)

Dame with the Red Cloak (such a bad-a** character)

Dame with the Red Cloak (by the author, again)

Dame with the Red Cloak (such a bad-a** character)

As Writer & Worldbuilder, I crafted an original dark fantasy universe, designing complex lore, political intrigue, and brutal survival mechanics for this story-driven AA game. ⚔️🏰🔥

Open chat
Raphaël Penasa
Hello! If you have any questions, please don\'t hesitate to contact me ✨.