The Seed

A Journey Through Isolation, Growth, and the Unknown 🌱🚀

“Space is silent. Space is infinite. Space is terrifying. But what if it was listening?”

Some projects feel like they were meant to happen. The Seed 🌱 was one of them. This wasn’t just another sci-fi game. It wasn’t about saving the galaxy, blasting aliens, or uncovering ancient intergalactic wars.

No, this was personal. It was human 👱🏽.

A game about what it truly means to be alone, about the weight of our choices, about whether survival is enough—or if we need something more to keep going.

Concept-art by me, myself, and Photoshop, my dearest

Concept-art by me, myself, and Photoshop, my dearest

It all started when I was given a dream opportunity: to develop a completely original universe for a studio I admire beyond reason. The creative trust was absolute.

The challenge?

To build a narrative-driven experience with hard sci-fi foundations, using the latest in next-gen engines to craft something as visually breathtaking as it was emotionally resonant. No hand-holding. No exposition dumps. Just pure discovery.

That’s when The Seed started to take root. 🌱✨

LOST IN SPACE, FOUND BY A PLANET 🪐

Meet Milly Fern. She’s not a soldier. Not a space marine. Not some chosen hero. She’s a horticulturist, a scientist who specializes in growing life in impossible conditions.

Aboard the Pursuit, an experimental deep-space research vessel, her mission was simple: terraform the unlivable.

And then? Everything went freeking wrong.

Milly wakes up 😱 alone, floating in the shattered remains of the Pursuit, orbiting a planet 🪐 that shouldn’t exist—Minerva B.

The crew? Gone.

The ship? Unresponsive.

Time? Unraveling.

The logs say she’s been missing for a few hours. The ship’s black box says she’s been gone for over 5,000 years. (Oops.)

And yet… something is watching.

Dirty concept-art by the ashamed author (sketches + Procreate + MidJourney + more Procreate)

Dirty concept-art by the ashamed author (sketches + Procreate + MidJourney + more Procreate)

Minerva B is no ordinary world. It’s alive. Sentient. And it’s curious about her.

Milly’s only hope of survival is to understand what happened to her ship, why Minerva B exists, and why she’s still breathing. But the deeper she explores, the more she realizes she’s not alone.

There’s a signal—a voice echoing through the wreckage. It might be a lost crew member. It might be a glitch in the AI. Or it might be something else entirely.

Either way, it wants to talk.

And Milly? She’s got no one else to talk to.

Concept-art of The Pursuit

Concept-art of The Pursuit

THE PHILOSOPHY OF SURVIVAL 🎮

At its heart, The Seed is a narrative survival game, but not in the way you’d expect. It’s not about hoarding supplies or crafting weapons. It’s about thinking, about adapting, about making decisions that shape the entire experience.

🔹 Limited Resources, Infinite Consequences – Every move matters. Every choice changes the world. Oxygen, power, and food are all finite, but so is time.

🔹 Exploration as a Puzzle – The wreckage of the Pursuit is a mystery, not a checklist. Players must piece together clues, navigate shifting environments, and rebuild their understanding of reality.

🔹 Minerva B is Watching – This is not just another dead planet. It reacts. It remembers. The way Milly interacts with the world will change the way it responds to her.

🔹 A Story That Grows With You – No cutscenes. No “press X for lore.” The story unfolds organically, through discovery, sound, and the player’s own curiosity.

Think Outer Wilds meets Firewatch meets Interstellar, but with an existential core.

BETWEEN SCIENCE AND SOUL 🔬💭

I didn’t just want to write another space game. I wanted to explore big ideas—questions about memory, isolation, and our relationship with the unknown.

Some of the core inspirations:

✨ Carl Sagan & The Overview Effect – That feeling astronauts describe when they see Earth from space?

The realization that we are so small, yet so connected?

That’s The Seed.

✨ Hard Sci-Fi Meets Hopepunk – It’s not just about dystopia and despair. This is a game about growth, about resilience, about finding life in the void.

✨ Zaha Hadid’s Architecture – The Pursuit isn’t just a ship; it’s a living structure, built on biomechanics and brutalist beauty.

✨ Lovecraft… but Make It Emotional – The unknown isn’t just something to fear. Sometimes, it’s something to understand.

The game’s philosophy is built on curiosity over combat, wonder over violence. It’s about learning to communicate with something bigger than yourself, whether it’s a planet, an AI, or your own fractured memories.

NEXT-GEN IMMERSION 🖥️🎨

From the beginning, The Seed was designed for next-gen engines, taking advantage of real-time rendering, physics-based movement, and cutting-edge procedural environments.

The world isn’t just static art—it’s alive, evolving, shifting in response to how you play.

The sound design? Built for full 3D spatial audio, using AI-driven audio layers that shift based on your location, heartbeat, and the presence of Minerva B’s consciousness.

The deeper you go, the more the world sings, whispers, and warns you. 🎵👂

WHAT HAPPENED NEXT? 🌟

Like all ambitious projects, The Seed is evolving.

I don’t know where the final version will land, but I trust the team that’s carrying it forward. They’re brilliant, they’re bold, and they’re committed to making something truly unforgettable.

In the end, the universe listens. And so does Minerva B.

🌱🚀 Are you ready to answer?

As Writer & sort-of Narrative Designer, I developed this sci-fi survival game, crafting a sentient planet, an evolving AI, and a deeply personal story about growth, isolation, and discovery. 🌱🚀🔬

🧊 On Hold

🖼️ Pitch-Ready

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Raphaël Penasa
Hello! If you have any questions, please don\'t hesitate to contact me ✨.